William Gibson returns with his first novel since 2010’s New York Times–bestselling Zero History.

Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran’s benefits, for neural damage he suffered from implants during his time in the USMC’s elite Haptic Recon force. Then one night Burton has to go out, but there’s a job he’s supposed to do—a job Flynne didn’t know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He’s supposed to get in their way, edge them back. That’s all there is to it. He’s offering Flynne a good price to take over for him. What she sees, though, isn’t what Burton told her to expect. It might be a game, but it might also be murder.
October 28, 2014  |  486 pages
(Rated on May 31, 2016)
Grade: B    (switch to numeric scale)
L/E Ratio: 50% Literature, 50% Entertainment
Tags:
Writing Quality:
Low High
Originality:
Low High

Addictiveness:
Low High
Movie Potential:
Low High

Re-readability:
Low High
Sequel Potential:
Low High
Comment:
William Gibson is a master at sci fi that isn't predictable and hasn't been done before. At the beginning of this one I was a bit lost... but Gibson writes a great ride even when you don't understand every detail. It starts to get pieced together though and keeps up it's super-cool ambience throughout. Flynne is a strong, smart, self-reliant character and I wouldn't mind meeting her again as her future unfolds.