William Gibson returns with his first novel since 2010’s New York Times–bestselling Zero History.

Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran’s benefits, for neural damage he suffered from implants during his time in the USMC’s elite Haptic Recon force. Then one night Burton has to go out, but there’s a job he’s supposed to do—a job Flynne didn’t know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He’s supposed to get in their way, edge them back. That’s all there is to it. He’s offering Flynne a good price to take over for him. What she sees, though, isn’t what Burton told her to expect. It might be a game, but it might also be murder.
October 28, 2014  |  486 pages
(Read from Jan 7, 2015 to Jan 15, 2015)
Grade: A–    (switch to numeric scale)
L/E Ratio: 50% Literature, 50% Entertainment
Tags:
Writing Quality:
Low High
Originality:
Low High

Addictiveness:
Low High
Movie Potential:
Low High

Re-readability:
Low High
Sequel Potential:
Low High
Comment:
This book was difficult to understand at first, but this appears to intentional on the part of the author, for as the story continues, elements were exposed or explained to make things clear. This helps the reader engage with the main character and her own confusion. The story was engaging, though a bit depressing most of the way through. My only quibble is that story wrapped up rather quickly, though the ending was solid and satisfying.  (+4 votes)