Queen Silth rules Castle Marl from behind the curtains of her palanquin. Greedy and vain, she has sent her six children into the world to plunder treasure. Stealth and cunning are the traits of the Marlfox. Known only in Redwall country by legend, they are said to able to appear and disappear by magic.



When the strange creatures begin to appear in Mossflower Woods, it is clear that evil is abroad. A kidnapping and a cunning raid to steal the beautiful Redwall tapestry confirm the worst; Redwall is under threat! Three young friends, fated by the prophecy of Martin the Warrior, pursue the villains in a quest of daring, courage and wit to return the beloved tapestry to its home.

June 2, 2010  |  404 pages
Average Grade: 4.0/5    (switch to letter scale)
L/E Ratio: 50% Literature, 50% Entertainment
Writing Quality:
Low High
Originality:
Low High

Addictiveness:
Low High
Movie Potential:
Low High

Re-readability:
Low High
Sequel Potential:
Low High
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